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<Player>

A component which can be rendered in a regular React App (for example: Next.JS, Vite.js, Create React App) to display a Remotion video.

MyApp.tsx
tsx
import {Player} from '@remotion/player';
import {MyVideo} from './remotion/MyVideo';
 
export const App: React.FC = () => {
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
/>
);
};
MyApp.tsx
tsx
import {Player} from '@remotion/player';
import {MyVideo} from './remotion/MyVideo';
 
export const App: React.FC = () => {
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
/>
);
};

See more usage examples

API

component or lazyComponent

Pass a React component in directly or pass a function that returns a dynamic import. Passing neither or both of the props is an error.

If you use lazyComponent, wrap it in a useCallback() to avoid constant rendering. See here for an example.

note

The Player does not use <Composition>'s. Pass your component directly and do not wrap it in a <Composition> component.

durationInFrames

The duration of the video in frames. Must be an integer and greater than 0.

fps

The frame rate of the video. Must be a number.

compositionWidth

The width you would like the video to have when rendered as an MP4. Use style={{width: <width>}} to define a width to be assumed in the browser.

note

Example: If you want to render a Full HD video, set compositionWidth to 1920 and compositionHeight to 1080. By default, the Player will also assume these dimensions. To make it smaller, pass a style prop to give the player a different width: {"style={{width: 400}}"}. See Player Scaling to learn more.

compositionHeight

The height you would like the video to have when rendered as an MP4. Use style={{height: <height>}} to define a height to be assumed in the browser.

inputProps

Pass props to the component that you have specified using the component prop. The Typescript definition takes the shape of the props that you have given to your component.

loop

optional

Whether the video should restart when it ends. Default false.

autoPlay

optional

Whether the video should start immediately after loaded. Default false.

controls

optional

Whether the video should display a seek bar and a play/pause button. Default false.

showVolumeControls

optional

Whether the video should display a volume slider and a mute button. Only has an effect if controls is also set to true. Default true.

allowFullscreen

optional

Whether the video can go fullscreen. By default true.

clickToPlay

optional

A boolean property defining whether you can play, pause or resume the video with a single click into the player. Default true if controls are true, otherwise false.

doubleClickToFullscreen

optional

A boolean property defining whether you can go fullscreen and exit fullscreen in the video with double click into the player. If enabled, clicking on the video once will delay pausing the video for 200ms to wait for a possible second click. Default false.

note

This option is not supported on mobile. You do not double-tap on mobile to go to fullscreen.

spaceKeyToPlayOrPause

optional

A boolean property defining whether you can play or pause a video using space key. If enabled, playing the video and subsequently pressing the space key pauses and resumes the video. Only works if controls is true. Default true.

moveToBeginningWhenEndedv3.1.3

optional

A boolean property defining whether the video position should go back to zero once the video has ended. Only works if loop is disabled. Default true.

style

optional

A regular style prop for a HTMLDivElement. You can pass a different height and width if you would like different dimensions for the player than the original composition dimensions.

classNamev3.1.3

optional

A HTML class name to be applied to the container.

initialFramev3.1.14

optional

Start the playback from a specific frame. Default 0. Once the player is mounted, this property cannot be changed.

numberOfSharedAudioTagsv2.3.1

optional

If you use an <Audio /> tag, it might not play in some browsers (specifically iOS Safari) due to browser autoplay policies. This is why the Remotion Player pre-mounts a set of audio tags with silent audio that get played upon user interaction. These audio tags can then be used to play real audio later and will not be subject to the autoplay policy of the browser.

This option controls how many audio tags are being rendered, the default is 5. If you mount more audio tags than shared audio tags are available, then an error will be thrown.

If you'd like to opt out of this behavior, you can pass 0 to mount native audio tags simultaneously as you mount Remotion's <Audio /> tags.

Once you have set this prop, you cannot change it anymore or an error will be thrown.

playbackRate

optional

A number between -4 and 4 (excluding 0) for the speed that the Player will run the media.

A playbackRate of 2 means the video plays twice as fast. A playbackRate of 0.5 means the video plays twice as slow. A playbackRate of -1 means the video plays in reverse. Note that <Audio/> and <Video/> tags cannot be played in reverse, this is a browser limitation.

Default 1.

errorFallback

optional

A callback for rendering a custom error message. See Handling errors section for an example.

renderLoading

optional

A callback function that allows you to return a custom UI that gets displayed while the player is loading.

The first parameter of the callback function contains the height and width of the player as it gets rendered.

tsx
const MyApp: React.FC = () => {
// `RenderLoading` type can be imported from "@remotion/player"
const renderLoading: RenderLoading = useCallback(({height, width}) => {
return (
<AbsoluteFill style={{backgroundColor: 'gray'}}>
Loading player ({height}x{width})
</AbsoluteFill>
);
}, []);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
renderLoading={renderLoading}
/>
);
};
tsx
const MyApp: React.FC = () => {
// `RenderLoading` type can be imported from "@remotion/player"
const renderLoading: RenderLoading = useCallback(({height, width}) => {
return (
<AbsoluteFill style={{backgroundColor: 'gray'}}>
Loading player ({height}x{width})
</AbsoluteFill>
);
}, []);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
renderLoading={renderLoading}
/>
);
};
info

A player needs to be loaded if it contains elements that use React Suspense, or if the lazyComponent prop is being used.

renderPosterv3.2.14

optional

A callback function that allows you to return a custom UI that gets overlayed over the Player.

You can control when the poster gets rendered using the props showPosterWhenUnplayed, showPosterWhenPaused, showPosterWhenEnded and showPosterWhenBuffering. By default, they are all disabled.

The first parameter contains the height and width of the Player as it gets rendered.

tsx
import type {RenderPoster} from '@remotion/player';
import {Player} from '@remotion/player';
 
const MyApp: React.FC = () => {
const renderPoster: RenderPoster = useCallback(
({height, width, isBuffering}) => {
if (isBuffering) {
return (
<AbsoluteFill
style={{justifyContent: 'center', alignItems: 'center'}}
>
<Spinner />
</AbsoluteFill>
);
}
 
return (
<AbsoluteFill style={{backgroundColor: 'gray'}}>
Click to play! ({height}x{width})
</AbsoluteFill>
);
},
[],
);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
renderPoster={renderPoster}
showPosterWhenUnplayed
/>
);
};
tsx
import type {RenderPoster} from '@remotion/player';
import {Player} from '@remotion/player';
 
const MyApp: React.FC = () => {
const renderPoster: RenderPoster = useCallback(
({height, width, isBuffering}) => {
if (isBuffering) {
return (
<AbsoluteFill
style={{justifyContent: 'center', alignItems: 'center'}}
>
<Spinner />
</AbsoluteFill>
);
}
 
return (
<AbsoluteFill style={{backgroundColor: 'gray'}}>
Click to play! ({height}x{width})
</AbsoluteFill>
);
},
[],
);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
renderPoster={renderPoster}
showPosterWhenUnplayed
/>
);
};

showPosterWhenUnplayedv3.2.14

optional

Render the poster when the video is in its initial state and has not been played yet. Requires renderPoster() to be set. Default: false.

showPosterWhenPausedv3.2.14

optional

Render the poster when the video is paused. Although considered a paused state, the poster will not render while the user is scrubbing through the video. Requires renderPoster() to be set. Default: false.

showPosterWhenEndedv3.2.14

optional

Render the poster when the video has ended. Requires moveToBeginning to be set to false. renderPoster() to be set. Default: false.

showPosterWhenBufferingv4.0.111

optional

Render a poster when the <Player> is in the buffering state. You may for example show a spinner in the center of the video.

inFramev3.2.15

optional

Limit playback to only play after a certain frame. The video will start from this frame and move to this position once it has ended. Must be an integer, not smaller than 0, not bigger than outFrame and not bigger than durationInFrames - 1. Default null, which means the beginning of the video.

outFramev3.2.15

optional

Limit playback to only play before a certain frame. The video will end at this frame and move to the beginning once it has ended. Must be an integer, not smaller than 1, not smaller than inFrame and not bigger than durationInFrames - 1. Default null, which means the end of the video.

initiallyShowControlsv3.2.24

optional

If true, the controls flash when the player enters the scene. After 2 seconds without hover, the controls fade out. This is similar to how YouTube does it, and signals to the user that the player is in fact controllable. You can also pass a number, with which you can customize the duration in milliseconds. Default true since v3.2.24, before that unsupported.

initiallyMutedv3.3.81

optional

If true, the player is muted in its initial state. This is useful if the video must autoplay regardless of the autoplay policy of the browser.

renderPlayPauseButtonv3.2.32

optional

Allows you to customize the Play/Pause button of the controls.
Must be a callback function that returns a valid React element.

App.tsx
tsx
import {Player, RenderPlayPauseButton} from '@remotion/player';
import {useCallback} from 'react';
 
export const App: React.FC = () => {
const renderPlayPauseButton: RenderPlayPauseButton = useCallback(
({playing, isBuffering}) => {
// Since v4.0.111, isBuffering is available
if (playing && isBuffering) {
return <MySpinner />;
}
 
if (playing) {
return <MyPlayButton />;
}
 
return <MyPauseButton />;
},
[],
);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
renderPlayPauseButton={renderPlayPauseButton}
/>
);
};
App.tsx
tsx
import {Player, RenderPlayPauseButton} from '@remotion/player';
import {useCallback} from 'react';
 
export const App: React.FC = () => {
const renderPlayPauseButton: RenderPlayPauseButton = useCallback(
({playing, isBuffering}) => {
// Since v4.0.111, isBuffering is available
if (playing && isBuffering) {
return <MySpinner />;
}
 
if (playing) {
return <MyPlayButton />;
}
 
return <MyPauseButton />;
},
[],
);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
renderPlayPauseButton={renderPlayPauseButton}
/>
);
};

Since v4.0.111, a isBuffering parameter is being passed in the callback which is true if the Player is in a buffer state. Learn more about the playback states a Player can be in.

Since v4.0.111, You can return null in the callback to fall back to the default UI.

renderFullscreenButtonv3.2.32

optional

Allows you to customise the fullscreen button of the player controls, must return a valid React element. If fullscreen is disabled or not available in a browser, it will not be rendered.

tsx
import {Player, RenderFullscreenButton} from '@remotion/player';
import {useCallback} from 'react';
 
export const App: React.FC = () => {
const renderFullscreenButton: RenderFullscreenButton = useCallback(
({isFullscreen}) => {
if (isFullscreen) {
return <MinimiseButton />;
}
 
return <FullScreenButton />;
},
[],
);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
renderFullscreenButton={renderFullscreenButton}
/>
);
};
tsx
import {Player, RenderFullscreenButton} from '@remotion/player';
import {useCallback} from 'react';
 
export const App: React.FC = () => {
const renderFullscreenButton: RenderFullscreenButton = useCallback(
({isFullscreen}) => {
if (isFullscreen) {
return <MinimiseButton />;
}
 
return <FullScreenButton />;
},
[],
);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
renderFullscreenButton={renderFullscreenButton}
/>
);
};

renderMuteButtonv4.0.188

optional

Allows you to customize the Mute button of the controls, must return a valid React element.
Action is disabled, you must attach click handlers yourself using the PlayerRef.
If unmuting a video, we recommend setting both .setVolume(1) and .setMuted(false).

tsx
import {Player, RenderMuteButton} from '@remotion/player';
import {useCallback} from 'react';
 
export const App: React.FC = () => {
const renderMuteButton: RenderMuteButton = useCallback(({muted, volume}) => {
const isMutedOrVolumeZero = muted || volume === 0;
if (isMutedOrVolumeZero) {
return <VolumeOffIcon />;
}
 
return <VolumeOnIcon />;
}, []);
 
return (
<Player
fps={30}
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
renderMuteButton={renderMuteButton}
/>
);
};
tsx
import {Player, RenderMuteButton} from '@remotion/player';
import {useCallback} from 'react';
 
export const App: React.FC = () => {
const renderMuteButton: RenderMuteButton = useCallback(({muted, volume}) => {
const isMutedOrVolumeZero = muted || volume === 0;
if (isMutedOrVolumeZero) {
return <VolumeOffIcon />;
}
 
return <VolumeOnIcon />;
}, []);
 
return (
<Player
fps={30}
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
renderMuteButton={renderMuteButton}
/>
);
};

renderVolumeSliderv4.0.188

Allows for a custom implementation of the volume slider, must return a valid React element.
See the default implementation here.
The default implementation makes the volume slider vertical (isVertical) and is keyboard navigateable using the Tab key (onBlur, inputRef).

App.tsx
tsx
import {useCallback} from 'react';
import {Player, type RenderVolumeSlider} from '@remotion/player';
 
export const App: React.FC = () => {
const renderVolumeSlider: RenderVolumeSlider = useCallback(
({isVertical, volume, onBlur, inputRef, setVolume}) => {
return null; // Your volume slider implementation
},
[],
);
 
return (
<Player
fps={30}
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
renderVolumeSlider={renderVolumeSlider}
/>
);
};
App.tsx
tsx
import {useCallback} from 'react';
import {Player, type RenderVolumeSlider} from '@remotion/player';
 
export const App: React.FC = () => {
const renderVolumeSlider: RenderVolumeSlider = useCallback(
({isVertical, volume, onBlur, inputRef, setVolume}) => {
return null; // Your volume slider implementation
},
[],
);
 
return (
<Player
fps={30}
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
renderVolumeSlider={renderVolumeSlider}
/>
);
};

alwaysShowControlsv3.3.55

optional

If true, displays the player controls at all times even if the mouse is outside the player area. This settings override the default behavior, which automatically hides the controls after a period of mouse inactivity over the player area. Default false.

hideControlsWhenPointerDoesntMovev4.0.124

optional

Hides the player controls after 3 seconds of mouse inactivity while the mouse is over the player. By default, this behavior is enabled (true). The alwaysShowControls prop is respected, meaning, if it is set to true, then the controls will never hide.

You may also pass in a number to customize the hide delay in milliseconds, by default 3000.

showPlaybackRateControlv3.3.98

optional

If true, displays a gear icon allowing the user to change the playback rate.

You may pass an array with the available playback rates for selection, however, updating the list dynamically is not supported. true is an alias for [0.5, 0.8, 1, 1.2, 1.5, 1.8, 2, 2.5, 3].

Default false.

posterFillModev4.0.78

Either player-size (default) or composition-size:

  • player-size: The poster will be rendered in the size of the player. This is useful if you want to render for example a Play button with constant size.
  • composition-size: The poster will be rendered in the size of the composition and scaled to the size of the Player. This is useful if you want to render a freeze frame of the video as a poster.

bufferStateDelayInMillisecondsv4.0.111

After the Player has entered a buffer state, it will wait for this amount of time before showing the buffering UI.
This prevents jank when the Player is only in a buffering state for a short time. Default 300.

Note:

This allows you to flexibly implement custom UI for the buffer state.

overflowVisiblev4.0.173

Makes the Player render things outside of the canvas. Useful if you have interactive elements in the video such as draggable elements.

browserMediaControlsBehaviorv4.0.221

Controls what happens when the user presses the Play/Pause button on their keyboard or uses other controls such as Chromes built-in controls.
See Media Keys Behavior for more information.

overrideInternalClassNamev4.0.233

optional

A HTML class name to be used in place of the default __remotion-player.

PlayerRef

You may attach a ref to the player and control it in an imperative manner.

tsx
import {Player, PlayerRef} from '@remotion/player';
import {useEffect, useRef} from 'react';
import {MyComposition} from './MyComposition';
 
const MyComp: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
 
useEffect(() => {
if (playerRef.current) {
console.log(playerRef.current.getCurrentFrame());
}
}, []);
 
return (
<Player
ref={playerRef}
durationInFrames={30}
compositionWidth={1080}
compositionHeight={1080}
fps={30}
component={MyComposition}
// Many other optional props are available.
/>
);
};
tsx
import {Player, PlayerRef} from '@remotion/player';
import {useEffect, useRef} from 'react';
import {MyComposition} from './MyComposition';
 
const MyComp: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
 
useEffect(() => {
if (playerRef.current) {
console.log(playerRef.current.getCurrentFrame());
}
}, []);
 
return (
<Player
ref={playerRef}
durationInFrames={30}
compositionWidth={1080}
compositionHeight={1080}
fps={30}
component={MyComposition}
// Many other optional props are available.
/>
);
};

The following methods are available on the player ref:

pause()

Pause the video. Nothing happens if the video is already paused.

pauseAndReturnToPlayStart()v4.0.67

If the video is playing, pause it and return to the playback position where the video has last been played.

play()

Play the video. Nothing happens if the video is already playing.

If you play the video from a user gesture, pass the SyntheticEvent in as an argument so browser autoplay restrictions do not apply.

toggle()

Pauses the video if it's playing. Plays the video if it's paused.

If you play the video from a user gesture, pass the SyntheticEvent in as an argument so browser autoplay restrictions do not apply.

getCurrentFrame()

Gets the current position expressed as the current frame. Divide by the fps you passed to get the time in seconds.

Special considerations must be made if you want to display a component that synchronizes with the time of the player.

isPlaying()v2.5.7

Returns a boolean indicating whether the video is playing.

getContainerNode()v2.4.2

Gets the container HTMLDivElement of the player. Useful if you'd like to manually attach listeners to the player element.

tsx
const playerRef = useRef<PlayerRef>(null);
 
useEffect(() => {
if (!playerRef.current) {
return;
}
const container = playerRef.current.getContainerNode();
if (!container) {
return;
}
 
const onClick = () => {
console.log('player got clicked');
};
 
container.addEventListener('click', onClick);
return () => {
container.removeEventListener('click', onClick);
};
}, []);
tsx
const playerRef = useRef<PlayerRef>(null);
 
useEffect(() => {
if (!playerRef.current) {
return;
}
const container = playerRef.current.getContainerNode();
if (!container) {
return;
}
 
const onClick = () => {
console.log('player got clicked');
};
 
container.addEventListener('click', onClick);
return () => {
container.removeEventListener('click', onClick);
};
}, []);

mute()

Mutes the video.

unmute()

Unmutes the video.

getVolume()

Gets the volume of the video. The volume is a value between 0 and 1 and is initially 1.

setVolume()

Arguments

  • volume: number

Set the volume of the video. Must be a value between 0 and 1, otherwise an exception will be thrown.

isMuted()

Returns a boolean specifying whether the video is muted.

seekTo()

Arguments

  • frame: number

Move the position in the video to a specific frame. If the video is playing, it will pause for a brief moment, then start playing again after the seek is completed.

isFullscreen()

Returns a boolean whether the video is currently playing in fullscreen.

To observe the fullscreen state and react to changes, listen to the fullscreenchange event on the global document.

requestFullscreen()

Requests the video to go to fullscreen. This method throws if the allowFullscreen prop is false or the browser doesn't support allow the player to go into fullscreen.

In Mobile Safari, Fullscreen is supported from iOS 17.

exitFullscreen()

Exit fullscreen mode.

getScale()v3.2.24

Returns a number which says how much the content is scaled down compared to the natural composition size. For example, if the composition is 1920x1080, but the player is 960px in width, this method would return 0.5.

addEventListener()

Start listening to an event. See the Events section to see the function signature and the available events.

removeEventListener()

Stop listening to an event. See the Events section to see the function signature and the available events.

Events

Using a player ref, you can bind event listeners to get notified of certain events of the player.

tsx
import {CallbackListener} from '@remotion/player';
const playerRef = useRef<PlayerRef>(null);
 
useEffect(() => {
if (!playerRef.current) {
return;
}
const onPlay: CallbackListener<'play'> = () => {
console.log('play');
};
const onRateChange: CallbackListener<'ratechange'> = (e) => {
console.log('ratechange', e.detail.playbackRate);
};
const onVolumeChange: CallbackListener<'volumechange'> = (e) => {
console.log('new volume', e.detail.volume);
};
 
const onPause: CallbackListener<'pause'> = () => {
console.log('pausing');
};
 
const onSeeked: CallbackListener<'seeked'> = (e) => {
console.log('seeked to ' + e.detail.frame);
};
 
const onTimeupdate: CallbackListener<'timeupdate'> = (e) => {
console.log('time has updated to ' + e.detail.frame);
};
 
const onEnded: CallbackListener<'ended'> = () => {
console.log('ended');
};
 
const onError: CallbackListener<'error'> = (e) => {
console.log('error', e.detail.error);
};
 
const onFullscreenChange: CallbackListener<'fullscreenchange'> = (e) => {
console.log('fullscreenchange', e.detail.isFullscreen);
};
 
const onScaleChange: CallbackListener<'scalechange'> = (e) => {
console.log('scalechange', e.detail.scale);
};
 
const onMuteChange: CallbackListener<'mutechange'> = (e) => {
console.log('mutechange', e.detail.isMuted);
};
 
playerRef.current.addEventListener('play', onPlay);
playerRef.current.addEventListener('ratechange', onRateChange);
playerRef.current.addEventListener('volumechange', onVolumeChange);
playerRef.current.addEventListener('pause', onPause);
playerRef.current.addEventListener('ended', onEnded);
playerRef.current.addEventListener('error', onError);
playerRef.current.addEventListener('fullscreenchange', onFullscreenChange);
playerRef.current.addEventListener('scalechange', onScaleChange);
playerRef.current.addEventListener('mutechange', onMuteChange);
 
// See below for difference between `seeked` and `timeupdate`
playerRef.current.addEventListener('seeked', onSeeked);
playerRef.current.addEventListener('timeupdate', onTimeupdate);
 
return () => {
// Make sure to clean up event listeners
if (playerRef.current) {
playerRef.current.removeEventListener('play', onPlay);
playerRef.current.removeEventListener('ratechange', onRateChange);
playerRef.current.removeEventListener('volumechange', onVolumeChange);
playerRef.current.removeEventListener('pause', onPause);
playerRef.current.removeEventListener('ended', onEnded);
playerRef.current.removeEventListener('error', onError);
playerRef.current.removeEventListener(
'fullscreenchange',
onFullscreenChange,
);
playerRef.current.removeEventListener('scalechange', onScaleChange);
playerRef.current.removeEventListener('mutechange', onMuteChange);
playerRef.current.removeEventListener('seeked', onSeeked);
playerRef.current.removeEventListener('timeupdate', onTimeupdate);
}
};
}, []);
tsx
import {CallbackListener} from '@remotion/player';
const playerRef = useRef<PlayerRef>(null);
 
useEffect(() => {
if (!playerRef.current) {
return;
}
const onPlay: CallbackListener<'play'> = () => {
console.log('play');
};
const onRateChange: CallbackListener<'ratechange'> = (e) => {
console.log('ratechange', e.detail.playbackRate);
};
const onVolumeChange: CallbackListener<'volumechange'> = (e) => {
console.log('new volume', e.detail.volume);
};
 
const onPause: CallbackListener<'pause'> = () => {
console.log('pausing');
};
 
const onSeeked: CallbackListener<'seeked'> = (e) => {
console.log('seeked to ' + e.detail.frame);
};
 
const onTimeupdate: CallbackListener<'timeupdate'> = (e) => {
console.log('time has updated to ' + e.detail.frame);
};
 
const onEnded: CallbackListener<'ended'> = () => {
console.log('ended');
};
 
const onError: CallbackListener<'error'> = (e) => {
console.log('error', e.detail.error);
};
 
const onFullscreenChange: CallbackListener<'fullscreenchange'> = (e) => {
console.log('fullscreenchange', e.detail.isFullscreen);
};
 
const onScaleChange: CallbackListener<'scalechange'> = (e) => {
console.log('scalechange', e.detail.scale);
};
 
const onMuteChange: CallbackListener<'mutechange'> = (e) => {
console.log('mutechange', e.detail.isMuted);
};
 
playerRef.current.addEventListener('play', onPlay);
playerRef.current.addEventListener('ratechange', onRateChange);
playerRef.current.addEventListener('volumechange', onVolumeChange);
playerRef.current.addEventListener('pause', onPause);
playerRef.current.addEventListener('ended', onEnded);
playerRef.current.addEventListener('error', onError);
playerRef.current.addEventListener('fullscreenchange', onFullscreenChange);
playerRef.current.addEventListener('scalechange', onScaleChange);
playerRef.current.addEventListener('mutechange', onMuteChange);
 
// See below for difference between `seeked` and `timeupdate`
playerRef.current.addEventListener('seeked', onSeeked);
playerRef.current.addEventListener('timeupdate', onTimeupdate);
 
return () => {
// Make sure to clean up event listeners
if (playerRef.current) {
playerRef.current.removeEventListener('play', onPlay);
playerRef.current.removeEventListener('ratechange', onRateChange);
playerRef.current.removeEventListener('volumechange', onVolumeChange);
playerRef.current.removeEventListener('pause', onPause);
playerRef.current.removeEventListener('ended', onEnded);
playerRef.current.removeEventListener('error', onError);
playerRef.current.removeEventListener(
'fullscreenchange',
onFullscreenChange,
);
playerRef.current.removeEventListener('scalechange', onScaleChange);
playerRef.current.removeEventListener('mutechange', onMuteChange);
playerRef.current.removeEventListener('seeked', onSeeked);
playerRef.current.removeEventListener('timeupdate', onTimeupdate);
}
};
}, []);

seeked

Fired when the time position is changed by the user using the playback bar or using seek(). You may get the current frame by reading it from e.detail.frame.

tsx
playerRef.current.addEventListener('seeked', (e) => {
console.log('seeked to ' + e.detail.frame); // seeked to 120
});
tsx
playerRef.current.addEventListener('seeked', (e) => {
console.log('seeked to ' + e.detail.frame); // seeked to 120
});

This event fires on every single frame update. Prefer the timeupdate event instead if the excessive rerenders cause slowdown.

This event is only fired during seeking. Use frameupdate instead if you also want to get time updates during playback.

ended

Fires when the video has ended and looping is disabled.

play

Fires when the video has started playing or has resumed from a pause.

ratechange

Fires when the playbackRate has changed.

scalechangev3.3.86

Fires when the scale has changed. Also returned by getScale().

volumechangev3.3.86

Fires when the volume has changed. Also returned by getVolume().

pause

Fires when the video has paused or ended.

timeupdate

Fires periodic time updates when the video is playing. Unlike the seeked event, frames are skipped, and the event is throttled to only fire a few times a second at most every 250ms.

tsx
playerRef.current.addEventListener('timeupdate', (e) => {
console.log('current frame is ' + e.detail.frame); // current frame is 120
});
tsx
playerRef.current.addEventListener('timeupdate', (e) => {
console.log('current frame is ' + e.detail.frame); // current frame is 120
});

Prefer the seeked event if you only want to get time updates during seeking.

Prefer the frameupdate event if you need an update for every single frame.

frameupdatev3.2.27

Fires whenever the current time has changed, during both playback and seeking.

tsx
playerRef.current.addEventListener('frameupdate', (e) => {
console.log('current frame is ' + e.detail.frame); // current frame is 120
});
tsx
playerRef.current.addEventListener('frameupdate', (e) => {
console.log('current frame is ' + e.detail.frame); // current frame is 120
});

Prefer the seeked event if you only want to get time updates during seeking.

Prefer the timeupdate event if you only need periodical updates (at most every 250ms).

fullscreenchangev3.2.0

Fires when the player enters or exits fullscreen. By reading e.detail.isFullscreen or calling playerRef.isFullscreen() you can determine if the player is currently in fullscreen or not.

tsx
playerRef.current.addEventListener('fullscreenchange', (e) => {
console.log('is fullscreen' + e.detail.isFullscreen); // is fullscreen true
});
tsx
playerRef.current.addEventListener('fullscreenchange', (e) => {
console.log('is fullscreen' + e.detail.isFullscreen); // is fullscreen true
});

mutechangev3.3.98

Fires when the player's audio is muted or not. Also returned by isMuted().

tsx
playerRef.current.addEventListener('mutechange', (e) => {
console.log('is mute' + e.detail.isMuted); // is mute true
});
tsx
playerRef.current.addEventListener('mutechange', (e) => {
console.log('is mute' + e.detail.isMuted); // is mute true
});

error

Fires when an error or uncaught exception has happened in the video.

You may get the error by reading the e.detail.error value:

tsx
ref.current?.addEventListener('error', (e) => {
console.log('error ', e.detail.error); // error [Error: undefined is not a function]
});
tsx
ref.current?.addEventListener('error', (e) => {
console.log('error ', e.detail.error); // error [Error: undefined is not a function]
});

waitingv4.0.111

Fires when the Player has entered into the native buffering state.

Read here how to best implement state management.

resumev4.0.111

Fires when the Player has exited the native buffering state.

Read here how to best implement state management.

Handling errors

Since videos are written in React, they are prone to crashing. When a video throws an exception, you may handle the error using the error event. The video will unmount and show an error UI, but the host application (The React app which is embedding the player) will not crash. It is up to you to handle the error and to re-mount the video (for example by changing the key prop in React).

This feature is implemented using an error boundary, so only errors in the render function will be caught. Errors in event handlers and asynchronous code will not be reported and will not cause the video to unmount.

You can customize the error message that is shown if a video crashes:

tsx
const MyApp: React.FC = () => {
// `ErrorFallback` type can be imported from "@remotion/player"
const errorFallback: ErrorFallback = useCallback(({error}) => {
return (
<AbsoluteFill
style={{
backgroundColor: 'yellow',
justifyContent: 'center',
alignItems: 'center',
}}
>
Sorry about this! An error occurred: {error.message}
</AbsoluteFill>
);
}, []);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
errorFallback={errorFallback}
/>
);
};
tsx
const MyApp: React.FC = () => {
// `ErrorFallback` type can be imported from "@remotion/player"
const errorFallback: ErrorFallback = useCallback(({error}) => {
return (
<AbsoluteFill
style={{
backgroundColor: 'yellow',
justifyContent: 'center',
alignItems: 'center',
}}
>
Sorry about this! An error occurred: {error.message}
</AbsoluteFill>
);
}, []);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
errorFallback={errorFallback}
/>
);
};

See also