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Player - Best practices

Avoid re-renders of the <Player>

The following pattern is not ideal because every time the time updates, the <Player> is being re-rendered:

❌ Problematic
tsx
export const App: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
const [currentTime, setCurrentTime] = useState(0);
 
useEffect(() => {
playerRef.current?.addEventListener('timeupdate', (e) => {
setCurrentTime(e.detail.frame);
});
}, []);
 
return (
<div>
<Player ref={playerRef} component={MyVideo} {...otherProps} />
<div>Current time: {currentTime}</div>
</div>
);
};
❌ Problematic
tsx
export const App: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
const [currentTime, setCurrentTime] = useState(0);
 
useEffect(() => {
playerRef.current?.addEventListener('timeupdate', (e) => {
setCurrentTime(e.detail.frame);
});
}, []);
 
return (
<div>
<Player ref={playerRef} component={MyVideo} {...otherProps} />
<div>Current time: {currentTime}</div>
</div>
);
};

We advise to render your controls and UI as a sibling to the component that renders the <Player> and pass a ref to the player as a prop:

✅ Better
tsx
const PlayerOnly: React.FC<{
playerRef: React.RefObject<PlayerRef | null>;
}> = ({playerRef}) => {
return <Player ref={playerRef} component={MyVideo} {...otherProps} />;
};
 
const ControlsOnly: React.FC<{
playerRef: React.RefObject<PlayerRef | null>;
}> = ({playerRef}) => {
const [currentTime, setCurrentTime] = useState(0);
 
useEffect(() => {
playerRef.current?.addEventListener('timeupdate', (e) => {
setCurrentTime(e.detail.frame);
});
}, []);
 
return <div>Current time: {currentTime}</div>;
};
 
export const App: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
 
return (
<>
<PlayerOnly playerRef={playerRef} />
<ControlsOnly playerRef={playerRef} />
</>
);
};
✅ Better
tsx
const PlayerOnly: React.FC<{
playerRef: React.RefObject<PlayerRef | null>;
}> = ({playerRef}) => {
return <Player ref={playerRef} component={MyVideo} {...otherProps} />;
};
 
const ControlsOnly: React.FC<{
playerRef: React.RefObject<PlayerRef | null>;
}> = ({playerRef}) => {
const [currentTime, setCurrentTime] = useState(0);
 
useEffect(() => {
playerRef.current?.addEventListener('timeupdate', (e) => {
setCurrentTime(e.detail.frame);
});
}, []);
 
return <div>Current time: {currentTime}</div>;
};
 
export const App: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
 
return (
<>
<PlayerOnly playerRef={playerRef} />
<ControlsOnly playerRef={playerRef} />
</>
);
};

This is much more performant because the <Player> gets rerendered less often.

This advice is mainly for frequently updated state like the current time. Keeping state like a loop toggle in the parent component is fine, because it is not expected to change frequently.

A more complex example can be found here.

Pass the user interaction event to play()

When you listen to an onClick() event, the browser will give you an event argument.
Pass it on to .play() and .toggle() to have the lowest chance of hitting autoplay restrictions that the browser may impose.

Read here for more details.

Memoize the inputProps

Not memoizing the inputProps can cause the whole tree to re-render too many times and create a bottleneck.

Player.tsx
tsx
import {Player} from '@remotion/player';
import {useState, useMemo} from 'react';
import {MyVideo} from './remotion/MyVideo';
 
export const App: React.FC = () => {
const [text, setText] = useState('world');
const inputProps = useMemo(() => {
return {
text,
};
}, [text]);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
inputProps={inputProps}
/>
);
};
Player.tsx
tsx
import {Player} from '@remotion/player';
import {useState, useMemo} from 'react';
import {MyVideo} from './remotion/MyVideo';
 
export const App: React.FC = () => {
const [text, setText] = useState('world');
const inputProps = useMemo(() => {
return {
text,
};
}, [text]);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
inputProps={inputProps}
/>
);
};

See also